GNU/Linux |
CentOS 5.6 |
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glIndexMask(3gl) |
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glIndexMask − control the writing of individual bits in the color index buffers
void glIndexMask( GLuint mask )
mask |
Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1’s. |
glIndexMask controls the writing of individual bits in the color index buffers. The least significant $n$ bits of mask, where $n$ is the number of bits in a color index buffer, specify a mask. Where a 1 (one) appears in the mask, it’s possible to write to the corresponding bit in the color index buffer (or buffers). Where a 0 (zero) appears, the corresponding bit is write-protected.
This mask is used only in color index mode, and it affects only the buffers currently selected for writing (see glDrawBuffer). Initially, all bits are enabled for writing.
GL_INVALID_OPERATION is generated if glIndexMask is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_INDEX_WRITEMASK
glColorMask(3G), glDepthMask(3G), glDrawBuffer(3G), glIndex(3G), glIndexPointer(3G), glStencilMask(3G)
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glIndexMask(3gl) | ![]() |