GNU/Linux |
CentOS 5.3 |
|
![]() |
gluUnProject(3gl) |
![]() |
gluUnProject − map window coordinates to object coordinates
GLint gluUnProject( GLdouble winX,
GLdouble winY, | |
GLdouble winZ, | |
const GLdouble *model, | |
const GLdouble *proj, | |
const GLint *view, | |
GLdouble* objX, | |
GLdouble* objY, | |
GLdouble* objZ ) |
winX, winY, winZ
Specify the window coordinates to be mapped.
model |
Specifies the modelview matrix (as from a glGetDoublev call). | ||
proj |
Specifies the projection matrix (as from a glGetDoublev call). | ||
view |
Specifies the viewport (as from a glGetIntegerv call). |
objX, objY, objZ
Returns the computed object coordinates.
gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, and objZ), gluUnProject multiplies the normalized device coordinates by the inverse of model*proj as follows:
$INV()$ denotes matrix inversion. W is an unused variable, included for consistent matrix notation.
glGet(3G), gluProject(3G)
![]() |
gluUnProject(3gl) | ![]() |