GNU/Linux |
CentOS 5.3 |
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glVertex2d(3gl) |
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glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv − specify a vertex
void glVertex2d( GLdouble x,
GLdouble y ) |
void glVertex2f( GLfloat x,
GLfloat y ) |
void glVertex2i( GLint x,
GLint y ) |
void glVertex2s( GLshort x,
GLshort y ) |
void glVertex3d( GLdouble x,
GLdouble y, | |
GLdouble z ) |
void glVertex3f( GLfloat x,
GLfloat y, | |
GLfloat z ) |
void glVertex3i( GLint x,
GLint y, | |
GLint z ) |
void glVertex3s( GLshort x,
GLshort y, | |
GLshort z ) |
void glVertex4d( GLdouble x,
GLdouble y, | |
GLdouble z, | |
GLdouble w ) |
void glVertex4f( GLfloat x,
GLfloat y, | |
GLfloat z, | |
GLfloat w ) |
void glVertex4i( GLint x,
GLint y, | |
GLint z, | |
GLint w ) |
void glVertex4s( GLshort x,
GLshort y, | |
GLshort z, | |
GLshort w ) |
x, y, z, w
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
void
glVertex2dv( const GLdouble *v )
void glVertex2fv( const GLfloat *v )
void glVertex2iv( const GLint *v )
void glVertex2sv( const GLshort *v )
void glVertex3dv( const GLdouble *v )
void glVertex3fv( const GLfloat *v )
void glVertex3iv( const GLint *v )
void glVertex3sv( const GLshort *v )
void glVertex4dv( const GLdouble *v )
void glVertex4fv( const GLfloat *v )
void glVertex4iv( const GLint *v )
void glVertex4sv( const GLshort *v )
v |
Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w. |
glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.
When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.
Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
glBegin(3G),
glCallList(3G), glColor(3G),
glEdgeFlag(3G), glEvalCoord(3G),
glIndex(3G), glMaterial(3G),
glNormal(3G), glRect(3G), glTexCoord(3G),
glVertexPointer(3G)
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glVertex2d(3gl) | ![]() |