GNU/Linux |
CentOS 5.3 |
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glTranslatef(3gl) |
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glTranslated, glTranslatef − multiply the current matrix by a translation matrix
void glTranslated( GLdouble x,
GLdouble y, | |
GLdouble z ) |
void glTranslatef( GLfloat x,
GLfloat y, | |
GLfloat z ) |
x, y, z
Specify the x, y, and z coordinates of a translation vector.
glTranslate
produces a translation by
$("x","y","z")$. The current
matrix (see
glMatrixMode) is multiplied by this translation matrix,
with the product replacing the current matrix, as if
glMultMatrix were called with the following matrix
for its argument:
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet
with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G), glScale(3G)
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glTranslatef(3gl) | ![]() |