GNU/Linux |
CentOS 5.3 |
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SDL_MouseButtonEvent(3) |
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SDL_MouseButtonEvent− Mouse button event structure
typedef struct{ Uint8 type; Uint8 button; Uint8 state; Uint16 x, y; } SDL_MouseButtonEvent;
type |
SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP | ||
button |
The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT) | ||
state |
SDL_PRESSED or SDL_RELEASED | ||
x, y |
The X/Y coordinates of the mouse at press/release time |
SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.
When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like SDL_KeyboardEvent, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.
SDL_Event, SDL_MouseMotionEvent
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SDL_MouseButtonEvent(3) | ![]() |